Game Clock and Military Orders
I've seen it asked a few times how military orders will be affected with a game clock pause. So here goes - it won't be. The clock may provide you with a date of estimated completion. This is a date that was projected with the assumption the clock won't pause. But the production system DOES NOT operate on a real world time schedule. It works off of UNIX timestamp and calculates off the game clock. If when the game clock was paused you had an order that was supposed to complete in 10 days (game time), when the clock unpauses, it will still complete in ten days after the clock runs. Let me reiterate, it DOES NOT work off or calculate off of real time. That real time estimate was just a cosmetic design added in that would give you an idea of when to expect it in the real world. I wish we could design a way to adjust that, and we could - however it is not really a priority development item at this time, especially as we are working on a conceptual redesign of the production system at-large.