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Tech Rules


WitchDoktor

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1.  Design what you want, but its got to fit in the spreadsheet.  If the spreadsheet can't do it I can't process it. 

2.  If you don't have the tech for something you want to design, you can design it anyway with a major increase in price and time.  At the end you will get the design and the tech.

3.  Be cognizant of what Era we are in.  There are multipliers on the spreadsheet that will vastly increase your price and time if it is effectively stat'd out to be from another Era.  For example we are currently in the Republic Era, the next Era is Clone Wars which is a short Era, then after that is the Imperial Era.  You would not necessarily be denied designing a craft or vehicle from another Era but you will pay a very significant fee in price, time, and production value. 

4.  Player designs cannot be hidden on the list.  Since we were not able to include that feature as of yet, player made designs will have empty stat blocks, though they will still have their appropriate price, upkeep, and TPC.  This information is Out of Character knowledge until action is taken in game to acquire that information.  The only official statistical block information for any player made design is the final posted statistical block posted by a moderator or admin in the design action.  Military actions involving player made designs may have its statistical blocks placed in quote boxes at the end of the action for ease of reference.  Furthermore, if you license the design or sell production models to others those entities will receive a copy of that information.  If you post it in the Open Market then we'll update the statistical block accordingly. 

5.  TPC is constructed according to the TPC Calculator.  The maximum you can construct per year in your area of control is twenty percent.  This includes another party building TPC for you in your area of control.  There is no limit to the amount of TPC you can build outside of your area of control for someone else, but they are also capped by the aforementioned TPC limits.  You may not have more than one TPC construction action in process at a time within your area of control.  There is no maximum to how many you can build for others, however they are also limited by the above restrictions of one TPC action in process.

6.  Design Licensing is available and possible between parties.  On top of whatever is in your agreement, you will have to put in an additional TECH action to incorporate it into your military industrial complex.  It will be treated as a "refit" as it concerns price and time.  When that time is complete you will be allowed to construct the design.

7.  In extreme cases, civilian industry can be mobilized for war.  However anything short of an existential threat will be extremely damaging to your economy and political stability. 

8.  Multiple designs can be done in one action if they are of the same design language.  For ground vehicles they must share the same chassis.  Ships and fighters must share the same hull, etc...

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"5.  TPC is constructed according to the TPC Calculator.  The maximum you can construct per year in your area of control is twenty percent.  This includes another party building TPC for you in your area of control.  There is no limit to the amount of TPC you can build outside of your area of control for someone else, but they are also capped by the aforementioned TPC limits.  You may not have more than one TPC construction action in process at a time within your area of control.  There is no maximum to how many you can build for others, however they are also limited by the above restrictions of one TPC action in process. "

 

Although this is technically still correct and an active rule, if you have made multi-year TPC program builds you may reply to the action every 11th Month from action submission date.  The tech sheet only allows around 10% per year and this will allow you to recoup that ten percent per year instead of waiting for X amount of years for nothing in return until the end of the action.  However, since the rule I have quoted above is still in effect, it still will prevent you from additional TPC actions (or other entities building TPC for you) until your action is done.  If you then cancel this action only the TPC that has been added will be the total TPC and any other time that has gone by without TPC being added will be wasted.  For example if you made a five year action and have had 10% of the TPC added each of those two years, but then in the middle of the third year you cancel the action, that 5 months or so of building is for naught and won't be added.

 

Furthermore, if you have a ship that has been designed and/or in production that has restricted Hyperdrives and it has recently been legalized by the new Republic regulations.  For my sanity and not make additional useless extra units I will be updating current models, so please follow the following steps;

1.  If your ship is still in design phase, you pay the difference and an additional month will be added to your design time. 

2.  If your ship is currently under construction, you will pay the difference and the system will automatically add time based on its TPC value.

3.  If you have active ships in your fleet, they will be removed from your planet, you will pay the difference, and in a month they will be re-added to your planet page.  The ships in question cannot be under active deployment and must be recalled home before you can undertake refit.  If you have sold this ship to a third party, those ships also have to be recalled to you before undertaking refit.  If you have jointly designed something, coordinate with your partner on who is doing it and who is paying for it before submitting the action. 

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