With how the game clock has been paused for several weeks, it's readily apparent that the receipts for military production orders do not update if the game clock has been paused/is unpaused. For example I'm currently looking at an order placed on January 16th with a completion date of January 21st. Obviously January 21st has long since come and gone, but despite the fact the game clock has now been unpaused the completion date has not updated.
I'm unsure if this is a case of the functionality not being programmed, or the system isn't working as intended.
If the functionality isn't programmed into the engine, I'd like to suggest consideration of its incorporation. Players shouldn't have to go hunting through announcements in an attempt to determine when the game clock was paused, as part of the mental gymnastics required to determine the revised completion date of an order that was in the process of building when the game clock was paused.
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